![]() ![]() While this is designed for eliminating tumors, the laser becomes your primary weapon against GUILT as well. A high-tech precision instrument, the laser fires a searing-hot blast at a location specified by the Wiimote's pointer. ![]() Next up is the laser, which, after the scalpel, is the most common instrument. While it takes a bit of getting used to, I actually found this a bit more comfortable to use then the DS' stylus, and found myself consistently getting "Cools" on anything involving a scalpel. Using it is as simple as moving the Wiimote in a straight line while holding down the B button. Weaver use the scalpel for its intended purpose of cutting, there are a few occasions where it doubles as a screwdriver or other tool. The most common tool you'll use is the scalpel. Unlike the DS version of Trauma Center, players select their tools using the Nunchaku attachment on the Wiimote pointing the analog stick in one of eight directions picks one of the eight tools. Luckily for those who had trouble with the DS version, Second Opinion features Easy, Normal and Hard modes. Be warned: The game isn't very forgiving of mistakes, and a single moment can be the difference between life and death. A mistake causes the bar to drop drastically, and when it hits 0, the game is over. The patient's vitality is monitored by a bar at the top of screen, and with every moment, it drops lower. Stiles using the Wiimote to mimic the various tools, cutting, stitching and otherwise trying your hardest to keep your patient alive. Weaver, to keep things fresh.Īll of Trauma Center's gameplay takes place on the operating table. Thankfully, Trauma Center: The Second Opinion does feature some new missions, modified versions of older missions and a second playable character, Dr. This is a bit frustrating for veterans of the first title, as it makes some of the scenarios feel like something you've done before. In all honestly, for most of the game, you are simply reliving the events of Trauma Center over again, although the plot does diverge slightly toward the end. To those who played the DS version of Trauma Center, this plot is going to sound terribly familiar. Stiles' amazing new talent and skill can save his patients from disaster. When a mysterious new virus known as GUILT begins to surface, only Dr. Stiles the power to slow the passage of time, allowing him to perform complex operations seemingly instantly. A supernatural ability, the Healing Touch grants Dr. Stiles halfheartedly does his job until a tragic accident causes him to learn he has the Healing Touch. Like its DS counterpart, Trauma Center: Second Opinion tells the story of Dr. ![]()
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